Seminar 04/07 by Xavier Chalut

Xavier Chalut is going to present is work on Efficient multi-objects mesh integration on Unity.

Abstract :

I will present my internship  whose central theme is : How to integrate a high-density polygonal model on Unity Engine keeping a good framerate. First, I will approach technical concepts and research papers linked with my subject, meaning mesh simplification and LOD concept.…

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STORM is born !

STORM just reached Earth from out of space, and it’s going to be good. We are currently crafting our website content, come back soon for more !…

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