Software

Open source projects

Github page: https://github.com/STORM-IRIT/
Gitlab page: https://gitlab.com/Storm-IRIT

Patate

Patate is a C++/CUDA header only library for graphics applications, co-developed with the Inria team manao. It provides a collection of Computer Graphics techniques that incorporate the latest innovations from research teams working in the field. It strives for efficiency and ease-of-use by focusing on low-level core operators and key algorithms, organised in modules that each tackle a specific set of issues. Read more…

OpenGR

OpenGR is an open-source C++ library for 3D point-clouds Global Registration.
It is a fork of the Super4PCS library, awarded by the SGP Software Award 2017. Read more…

Radium Engine

Radium is a multi-purpose modular 3d engine for research and educational use. Read more…

Demos

Implicit Skinning Demo

Coming Soon (under Beta tests).

(06/2018) Based on our TOG 2014 paper,  we develop a stand-alone demo software illustrating the skin deformations produced by the implicit skinning. Binaries will be available for Linux, MacOSX and Windows. Read more…

Maturation Programs

Implicit Skinning Maya Plug-In

Coming Soon (under Alpha tests).

(06/2018) Based on our TOG 2013 and TOG 2014 papers,  we propose a Maya plug-in illustrating the implicit skinning (both time independent and time dependent techniques) capabilities in production. The plug-in will first be available for Linux. Read more…

3DSI: automatic processing of polygonal meshes

3DSI is an industrial solution for cleaning detailed and technical 3D meshes to lightweight models, for instance to ease their visualization in WebGL.
3DSI is made to process assets databases, and can be ran on remote server thanks to its command line interface (CLI). We also provide a C++ SDK for a better integration in your applications.
Read more…

Ray Portals – Blender Cycle

Ray Portals is an approach to control light propagation in path-based 3d renderers, enabling user-control in physically-based rendering engines.
In this maturation program we developed a demonstrator in Blender Cycle. Read more…