Seminar 14/04 – Wilhem Barbier – BVH updates on the GPU using adaptive treelet restructuring
For the next STORM seminar, Wilhem Barbier will give a presentation titled: BVH updates on the GPU using adaptive treelet restructuringAbstract: Bounding volume hierarchies (BVH) are a widespread acceleration structure that can answer raytracing, visibility or other geometric queries in logarithmic time. However building a bounding volume hierarchy is a costly operation which is an issue for real-time rendering of animated scenes, since rebuilding the BVH from scratch every frame is not feasible and simply updating the bounding boxes without changing the tree topology can lead to degradation of the tree over time.…
Read More »