For the weekly seminar of the STORM research group, Dr. Nadine Aburumman will give a talk on Fluid Simulation in Computer Graphics.
Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena -such as fluid motion- allows game developers to create immersive and fun virtual worlds. Recently, physical simulations have become more popular for producing realistic results, but these simulations have largely been limited due to their time complexity and instability issues. Fluid simulation is based on Navier-Stokes equations, which are fundamental, interesting, and challenging to solve. In this talk, I will very briefly introduce them. Then, I will go through the fundamental concepts of fluid dynamics, and review the most used techniques to simulate fluid in Computer Graphics. After that, I am going to explain a popular particle-based method known as Smoothed Particle Hydrodynamics (SPH).