Monte-Carlo Simulation and PBR

This project focuses on the improvement of Monte-Carlo integration in Computer Graphics and Computational Physics.

We are currently following three main research directions:

  1. For Computer Graphics applications. we seek at studying how to bring user control in Physically-Based Rendering, by structuring the simulated data and provide high-level control to the user.
  2. By studying the geometry of the light-paths space, we aim at developing new and more powerful sampling strategies for light transport simulation
  3. In Computational Physics, we focus on the design of efficient sampling strategies for Monte-Carlo integration in the context of Radiative Forcing Computation, and applied to climatic simulation at the planet scale.

1. User control for Physically-Based Rendering

Website: https://www.irit.fr/calitrop/

Participants [STORM]
  • François Desrichard
  • Mathias Paulin
  • David Vanderhaeghe
Related publications

François Desrichard, David Vanderhaeghe, Mathias Paulin. Global Illumination Shadow Layers. Computer Graphics Forum, Wiley, 38, 2019
Thomas Subileau, Nicolas Mellado, David Vanderhaeghe, Mathias Paulin. RayPortals: a light transport editing framework. Visual Computer, Springer Verlag, 2017, 33 (2), pp.129–138

Foundings

2. Light-paths space structuring in Computer Graphics

Website: https://www.irit.fr/calitrop/

Participants [STORM]
  • Mathias Paulin
  • David Vanderhaeghe
Foundings

3. Radiative Forcing and Monte-Carlo Integration

Website: http://mcg-rad.ipsl.fr

Participants [STORM]
  • Mathias Paulin
  • Nicolas Mellado
Partners
  • LMD: Jean-Louis Dufresne (coordinator), Cyril Crevoisier, Frédéric Hourdin, Raymond Armante, Adriana Sima,
  • LAPLACE [GREPHE]: Richard Fournier, Stéphane Blanco, Paule Lapeyre-Dubocs, Léa Penazzi, Jean-Marc Tregan
  • Méso-Star: Christophe Coustet, Vincent Eymet
Foundings