PhD in Computer Graphics in 1992 from Paul Sabatier University, Associate Professor in 1993
HDR (habilitation) in December 2000, Professor in 2004.
Works during the thesis and the first years in the Associate
Professor position were related to modeling and global illumination
(VOXAR project, a parallel architecture dedicated to
ray-tracing then radiosity, i.e. a progressive radiosity extended to
specular environments). Since 1996, I was involved in Virtual Reality,
in particular the aspects relating to the 3D interactions and
distributed virtual reality, with applications to collaborative virtual
prototyping and interoperability in collaborative distributed
simulations. Then I initiated works in computer animation to animate
virtual environments with the objective to establish the link between
works in virtual reality and those carried out by another group of the
team involved in behavioral simulation.
My current works include animated and interactive virtual/augmented (distributed
or mobile) environments and their applications to virtual prototyping,
collaborative engineering, cultural heritage and serious games.
Geometric Modelling, CGAD