Select style: default sublime solarized-light

Valentin Roussellet

Computer Graphics Engineer & Researcher
Institut de Recherche en Informatique de Toulouse (IRIT) — STORM research group.

Thesis: Implicit muscle models for interactive character skinning defended on the 25th of June 2018.
Supervisor : Pr. Loïc Barthe, Université de Toulouse

E-mail :

Download my current résumé


Computer graphics, game physics, geometric modelling, animation and skinning.

I am researching skinning and surface deformation techniques for computer animations. Currently our team is looking to improve and extend the usage of implicit surfaces.

Using implicit objects in conjunction with meshes yields interesting results in many areas of computer graphics and shows great promise for skin deformations (a.k.a implicit skinning).

My current research project is focused on adding dynamic effects such as secondary motion, muscle bulging, tissue jiggling or clothes to animated characters eschewing the need for costly physical simulation. I defended my thesis on implicit muscles models for skinning in June 2018.

Short Bio

Publications and Conference Presentations


At Université de Toulouse

At École Centrale Paris

Referee Activity

ACM Transactions on Graphics, Computers & Graphics, Computer Graphics International (CGI 2016)


Find me on Google Scholar GitHub LinkedIn