International journals

  1. Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering.

    Anthony Pajot, Loc Barthe, Mathias Paulin, Pierre Poulin. Computer Graphics Forum, Eurographics 2011 Proceedings, Vol. 30 N. 2, p. 315-324, april 2011.
    (bibtex) Paper page
  2. Representativity for Robust and Adaptive Multiple Importance Sampling.

    Anthony Pajot, Loc Barthe, Mathias Paulin, Pierre Poulin. IEEE Transactions on Visualization and Computer Graphics, IEEE, Vol. 17 N. 8, p. 1108-1121, august 2011.
    (bibtex) Paper page
  3. Fitted BVH for Fast Raytracing of Metaballs

    Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loc Barthe, Pierre Poulin. Computer Graphics Forum, Eurographics 2010 Proceedings, Vol. 29 N. 2, p. 281-288, may 2010
    (bibtex) Paper page
  4. Real-Time Hierarchical Binary-Scene Voxelization

    Vincent Forest, Loc Barthe, Mathias Paulin. Journal of Graphics Tools, A K Peters, Vol. 14 N. 3, p. 21-34, 2009
    (bibtex)
  5. Soft textured shadow volume

    Vincent Forest, Loc Barthe, Gael Guennebaud, Mathias Paulin Computer Graphics Forum, Special issue : Eurographics Symposium on Rendering 2009
    (bibtex) Paper page
  6. Accurate Shadows by Depth Complexity Sampling

    Vincent Forest, Loc Barthe, Mathias Paulin Computer Graphics Forum, EUROGRAPHICS 2008 conference proceedings
    (bibtex) Paper page
  7. High-Quality Adaptive Soft Shadow Mapping

    Gal Guennebaud, Loc Barthe, Mathias Paulin Computer Graphics Forum, EUROGRAPHICS 2007 conference proceedings
    (bibtex) Paper page
  8. A Wavelet-Based Framework for Acquired Radiometric Quantity Representation and Accurate Physical Rendering.

    Luc Claustres, Mathias Paulin, and Yannick Boucher. Visual Computer, Springer Berlin Heidelberg. Vol 22, pages 221-237, April 2006.
    (bibtex) pdf
  9. Interpolatory Refinement for Real-Time Processing of Point-Based Geometry

    Gal Guennebaud, Loc Barthe, Mathias Paulin Computer Graphics Forum, EUROGRAPHICS 2005 conference proceedings
    Vol 24, n3, september 2005
    (bibtex) Point Based Rendering Page
  10. Dynamic Surfel Set Refinement for High Quality Rendering

    Gal Guennebaud, Loc Barthe, Mathias Paulin Computer & Graphics, Elsevier Science
    Vol 28, n6, 2004
    (bibtex) Point Based Rendering Page
  11. Deffered Splatting

    Gal Guennebaud, Loc Barthe, Mathias Paulin Computer Graphics Forum, EUROGRAPHICS 2004 conference proceedings
    Vol 23, n3, september 2004
    (bibtex) Point Based Rendering Page
  12. Wavelet Projection for Modelling of Acquired Spectral BRDF

    Luc Claustres, Yannick Boucher, Mathias Paulin. Optical Engineering.
    SPIE - The International Society for Optical Engineering
    Vol 43, n10, october 2004.
    (bibtex) pdf
    Brdf page
  13. BRDF Measurement Modelling using Wavelets for Efficient Path Tracing.

    Luc Claustres, Mathias Paulin, Yannick Boucher. Computer Graphics Forum
    European Association for Computer Graphics and Blackwell Publishing
    Vol. 22, n 4, december 2003.
    (bibtex) pdf
    Brdf page
  14. A Hierachical Radiosity Platform Using Efficient Data Structure and VRML 97

    Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, Ren Caubet. Computer Network and ISDN Systems, Vol. 30, p. 1961-1974 Elsevier
    1998
    (bibtex)
  15. Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm.

    Mathias Paulin, Jean-Pierre Jessel. Computer Graphics Forum, Vol 13 N. 3
    European Association for Computer Graphics and Blackwell Publishing,
    September 1994
    (bibtex)
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International conferences

  1. Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing

    Jean-Patrick Roccia, Coustet Christophe, Mathias Paulin. Eurographics 2012 short papers, Cagliari, Italy, may 2012
    (bibtex)
  2. Effective despeckling of HDR images

    Anthony Pajot, Loc Barthe, Mathias Paulin. SIGGRAPH Asia Technical Sketches, ACM, p. 421-422, december 2011.
    (bibtex) Paper page
  3. Robust adaptive sampling for Monte-Carlo-based rendering

    Anthony Pajot, Loc Barthe, Mathias Paulin. SIGGRAPH Asia Posters, ACM, p. 491-491, december 2011.
    (bibtex) Paper page
  4. Sample-Space Bright-Spot Removal Using Density Estimation

    Anthony Pajot, Loc Barthe, Mathias Paulin. Graphics Interface (GI 2011), A K Peters, p. 159-166, may 2011.
    (bibtex) Paper page
  5. Occlusion Tiling

    Dorian Gomez, Pierre Poulin, Mathias Paulin. Graphics Interface (GI 2011), A K Peters, p. 71-77, may 2011.
    (bibtex) Paper page
  6. BVH for efficient raytracing of dynamic metaballs on GPU

    Olivier Gourmel, Anthony Pajot, Loc Barthe, Mathias Paulin, Pierre Poulin SIGGRAPH talk, New Orleans (USA), august 2009
    (bibtex) Paper page
  7. Wavelet Encoding of BRDFs for Real-Time Rendering.

    Luc Claustres, Loc Barthe, Mathias Paulin. Graphics Interface 2007. Montreal, Canada, May 28-30, 2007
    (bibtex) pdf
  8. Light Octree: Global Illumination Fast Reconstruction and Realtime Navigation.

    Vincent Vivanloc, Jean-Christophe Hoelt, Coong Binh Hong, Mathias Paulin. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2007. University of West Bohemia, Plzen, January 29 February 01, 2007
    (bibtex)
  9. Realistic Soft Shadows by Penumbra-Wedges Blending.

    Vincent Forest, Loc Barthe, Mathias Paulin. Graphics Hardware 2006 Vienne, Autriche, September 3-4 2006
    (bibtex) Paper page
  10. Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.

    Gal Guennebaud, Loc Barthe, Mathias Paulin IEEE/Eurographics/ACM Symposium on Point-Based Graphics Boston, USA, July 29-30 2006
    (bibtex)
  11. Real-time soft shadow mapping by backprojection.

    Gal Guennebaud, Loc Barthe, Mathias Paulin Eurographics Symposium on Rendering Nicosia, Cyprus, June 26-28 2006
    (bibtex)
  12. Photon Splatting for Participating Media.

    Antoine Boudet, David Pratmarty, Paul Pitot, Mathias Paulin. Graphite 2005, Dunedin, November 28 - December 2, 2005
    (bibtex)
  13. Real-Time Point Cloud Refinement.

    Gal Guennebaud, Loc Barthe, Mathias Paulin. Symposium on Point-Based Graphics 2004, Zurich, June 2-4, 2004
    (bibtex) Point Based Rendering Page
  14. Efficient screen space approach for Hardware Accelerated Surfel Rendering.

    Gal Guennebaud, Mathias Paulin. Vision, Modeling and Visualization 2003, Munich, November 19-21, 2003
    (bibtex) Point Based Rendering Page
  15. Scalable Photon Splatting for Global Illumination.

    Fabien Lavignotte, Mathias Paulin. Graphite 2003, Melbourne, Australia, February 11-14, 2003
    (bibtex) Density Estimation Page
  16. Optimized Net Exchange Monte Carlo Simulation for Participating Media.

    Patrice Perez, Mathias Paulin, Mouna El Hafi, Richard Fournier. WSCG 2002, Plzen, Czech Republic, February 4-8 2002
    (bibtex)
  17. A New Approach of Density Estimation for Global Illumination.

    Fabien Lavignotte, Mathias Paulin. WSCG 2002, Plzen, Czech Republic, February 4-8 2002
    (bibtex) Density Estimation Page
  18. Spectral BRDF modeling using wavelets.

    Luc Claustres, Yannick Boucher, Mathias Paulin. Proceedings of SPIE, Wavelet and Independent Component Analysis Applications IX,
    AeroSense 2002, Orlando, Florida, April 1-5, 2002
    (bibtex)
  19. Density Estimation for Global Illumination.

    Fabien Lavignotte, Mathias Paulin. Graphicon 2001, Nizhny Novgorod, Russia, September 10-17, 2001
    (bibtex) Density Estimation Page
  20. Different Approaches to Reduce Shaft Hierarchy in Dynamic Radiosity.

    Yann Dupuy, Mathias Paulin, Ren Caubet. Graphicon 2001, Nizhny Novgorod, Russia, September 10-17, 2001
    (bibtex)
  21. Occlusion Evaluation in Hierarchical Radiosity

    Yann Dupuy, Mathias Paulin, Ren Caubet. WSCG 2001, Plzen, Czech Republic, February 5-9 2001
    (bibtex)
  22. Simulating turbulent Combustion.

    Daniel Barrero, Mathias Paulin, Ren Caubet. Graphicon 2000, Moscou, Russia, August 28 - September 2, 2000
    (bibtex)
  23. A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion.

    Daniel Barrero, Mathias Paulin, Ren Caubet. Eurographics Workshop on Computer Animation and Simulation,
    Milano, Italy, September 7-9, 1999
    (bibtex)
  24. Improving the Illumination Quality of VRML 97 Walkthrough via Intensive Texture Mapping.

    Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, Ren Caubet. 5th Eurographics Workshop on Virtual Environments
    Vienne, June 1-6, 1999
    (bibtex)
  25. Material Model For Physically based Rendering.

    Mathieu Robart, Mathias Paulin, Ren Caubet. Polarisation an Colour Techniques in Industrial Inspection,
    Munchen, June 16-21, 1999
    (bibtex)
  26. A realistic Material Model For Reflectance Simulation.

    Mathieu Robart, Mathias Paulin, Ren Caubet. Information and Visualisation 98,
    London, June 30- July 3,1998
    (bibtex)
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