Software

Implicit Skinning (ISk2011 Project)
  • Maya Plug-in based on our TOG 2013 and 2014 papers (06/2018): - Coming Soon - currently under ALPHA tests - We are developing a demo Maya plug-in to demonstrate the capabilities of the implicit skinning in production. This plug-in illustrates the current version of both the time independent and the time dependent versions of the implicit skinning. It is based on the methods presented in our TOG 2013 and 2014 improved with some new under-valorization content. You can contact Antonin Crosson and Jérôme Lelasseux (crosson at toulouse-tech-transfer.com, lelasseux at toulouse-tech-transfer.com) at Toulouse Tech Transfer for more information.

  • Demo software based on our TOG 2014 paper (06/2018): - Coming Soon - currently under BETA tests - Demo stand-alone software for Linux, Mac OS and Windows. This demo includes three models (capsul, hand and Dana) and a hip-hop animation (for Dana). It also allows you to export meshes at the OBJ format. It illustrates the current version of the time dependent version of the implicit skinning. It is based on the method presented in our TOG 2014 improved with some new under-valorization content.


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Libraries (for non-commercial use only)

Globally Adaptive Control Variate Library (GACVL)
  • GNU GPL (Since 14/03/2014): Numerical integration library implementing the Globally Adaptive Control Variate method for robust Monte-Carlo based numerical integration, released under GNU General Public License. An example program is also included. Note that they are research codes. You can ask for the codes by downloading, filling, signing this license agreement form and sending it to Anthony Pajot or eventually to me by email (pajot.anthony at gmail.com, loic.barthe at irit.fr). The library is written in standard C++ and can be compiled with your favorite compiler under Windows, Linux or Mac. Simple makefiles for g++ are included.


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Implicit Skinning
  • General Public License 3 (since 10/11/2014): Libraries implementing the implicit skinning and a stand alone program for testing the implicit skinning on a few models under license GPL 3 are now available. Note that they are research codes. You can ask for the codes by downloading, filling, signing this license agreement form and sending it to me by email (loic.barthe at irit.fr). Codes have been developed in C++/CUDA and compiled under Linux (mint x64). It has to be used with NVIDIA drivers and CUDA installed. Windows compatibility has not been checked.

  • License Academic Only (since 17/02/2014): Now available under GPL 3.


  • Related Publications:

Implicit Blending Library (IBL) - compact support
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