Technology Transfer

Elastic Implicit Skinning
  • Implicit Skinning : Latest advances

    Get rid of the user controlled skinning weights when interactively skinning a character. We are developing professional packages for the insertion of the latest advances of the implicit skinning technique in commercial character animation softwares. We also provide support for the integration of our codes in an already existing software with its dedicated structures.

    If you want to include our new skinning technique, more effective, stable and predictable than the one presented in our paper Implicit Skinning: Real-Time Skin Deformation with Contact Modeling in your professional/commercial animation software or/and pipeline, please contact Julien Peyras and Jérôme Lelasseux (peyras at toulouse-tech-transfer.com, lelasseux at toulouse-tech-transfer.com) at Toulouse Tech Transfer.

    The expertise of Toulouse Tech Transfer covers the whole new technique (not published yet).


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Free Codes (for non-commercial use only)

Globally Adaptive Control Variate Library (GACVL)
  • GNU GPL (Since 14/03/2014): Numerical integration library implementing the Globally Adaptive Control Variate method for robust Monte-Carlo based numerical integration, released under GNU General Public License. An example program is also included. Note that they are research codes. You can ask for the codes by downloading, filling, signing this license agreement form and sending it to Anthony Pajot or eventually to me by email (pajot.anthony at gmail.com, loic.barthe at irit.fr). The library is written in standard C++ and can be compiled with your favorite compiler under Windows, Linux or Mac. Simple makefiles for g++ are included.


  • Related Publications:
Implicit Skinning
  • - New - General Public License 3 (since 10/11/2014): Libraries implementing the implicit skinning and a stand alone program for testing the implicit skinning on a few models under license GPL 3 are now available. Note that they are research codes. You can ask for the codes by downloading, filling, signing this license agreement form and sending it to me by email (loic.barthe at irit.fr). Codes have been developed in C++/CUDA and compiled under Linux (mint x64). It has to be used with NVIDIA drivers and CUDA installed. Windows compatibility has not been checked.

  • License Academic Only (since 17/02/2014): Now available under GPL 3.


  • Related Publications:

Implicit Blending Library (IBL) - compact support
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