Publications of Catherine PONS
Daria Novoseltseva, Catherine Pons Lelardeux, Nadine Jessel
Examining Students’ Behavior in a Digital Simulation Game for Nurse Training
International Journal of Serious Games, 2022, 9 (4), pp.3–24. ⟨10.17083/ijsg.v9i4.543⟩
Daria Novoseltseva, Catherine Pons Lelardeux, Nadine Jessel
Examining Students’ Behavior in a Digital Simulation Game for Nurse Training
International Journal of Serious Games, 2022
Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue
Designing a Fantasy Bike-based Exergame to Foster Physical Activity
International Journal of Serious Games, 2020, 7 (3), pp.21-39. ⟨10.17083/ijsg.v7i3.362⟩
Le serious game : vecteur de l’innovation territoriale ?
Revue du Gestionnaire Public, 2020, Dossier : Manager territorial : 4 étapes clés pour innover !, 5-2020 (2)
Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Jean Pierre Jessel
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare
International Journal of Engineering Pedagogy (iJEP), 2018, 8 (2), pp.88-100. ⟨10.3991/ijep.v8i2.8140⟩
Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, Jean-Pierre Jessel
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room
The Visual Computer, 2017, 33 (4), pp.489-515. ⟨10.1007/s00371-016-1280-6⟩
Catherine Pons Lelardeux, Michel Galaup, David Panzoli, P. Gilles, J. Minguella-Canela, Nadia Yassine-Diab, Pierre Lagarrigue
Improving mechanical engineering vocabulary through the use of a game
Procedia Manufacturing, 2017, Special issue: Manufacturing Engineering Society International Conference 2017, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1432-1439. ⟨10.1016/j.promfg.2017.09.098⟩
Michel Galaup, Nicolas Muller, Catherine Pons Lelardeux, David Panzoli, Jean Pierre Jessel, Pierre Lagarrigue
Design of learning environments for Mechanical Engineering
Procedia Manufacturing, 2017, Special issue: Manufacturing Engineering Society International Conference, MESIC 2017, 28-30 June 2017, Vigo (Pontevedra), Spain, 13, pp.1440 – 1446. ⟨10.1016/j.promfg.2017.09.126⟩
Michel Galaup, Catherine Pons Lelardeux, Pierre Lagarrigue
A learning game at the crossroads of institutions partners
RDST – Recherches en didactique des sciences et des technologies , 2016, 13, pp.51 – 69. ⟨10.4000/rdst.1312⟩
Catherine Pons Lelardeux, Naïma Marengo, Isabelle Belhaj, Christophe Romano, Jean-Yves Plantec
Méthode pour faciliter l’appropriation d’un serious game dédié à sensibiliser les étudiants de première génération aux enjeux de leur réussite
Colloque International Ticemed13: Hybridation des formations : de la continuité à l’innovation pédagogique ? (TiceMed 2022), Oct 2022, Athènes, Grèce
Catherine Pons Lelardeux, Naïma Marengo, Isabelle Belhaj, Christophe Romano, Jean-Yves Plantec
Fostering Awareness about Academic Success for First-Generation Students through a Digital Serious Game
25th International Conference on Interactive Collaborative Learning (ICL 2022), Sep 2022, Vienne, Austria. pp.760-769, ⟨10.1007/978-3-031-26876-2_72⟩
Benoît Landi, Catherine Pons Lelardeux, Pierre Lagarrigue, Jean-Pierre Jessel
Tangibilisation of an educational scheduling game’s graphical interface
32ème Conférence francophone sur l’Interaction Humain-Machine (IHM 2021), Apr 2021, Virtual Event, France. pp.1-5, ⟨10.1145/3451148.3458637⟩
Christophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue, Catherine Pons Lelardeux
A Board Game to Fight Against Misinformation and Fake News
9th International Conference on Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. ⟨10.1007/978-3-030-63464-3_31⟩
Daria Novoseltseva, Catherine Pons Lelardeux, Nadine Jessel
Factors Affecting Success in a Digital Simulation Game for Nurse Training
9th International Conference Games and Learning Alliance (GALA 2020), Dec 2020, Laval, France. pp.263-272, ⟨10.1007/978-3-030-63464-3_25⟩
Les serious games : vecteur d’innovation territoriale ?
Les Entretiens de l’Innovation Territoriales 2020, Groupement d’Intérêt Scientifique OPTIMA, Sep 2020, Pau, France
Catherine Pons Lelardeux, Michel Galaup, Hervé Pingaud, Catherine Mercadier, Pierre Lagarrigue
A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training
ICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩
Les EdTechs au service de l’innovation en santé
70 ans d’innovations des formations en Santé (2019), CEFIEC : Comité d’Entente des Formations Infirmières et Cadres, Jun 2019, Paris, France
Un jeu sérieux de simulation pour la formation à l’organisation du travail infirmiers pour une meilleure qualité des soins
8ème Colloque francophone de simulation en santé de la SoFraSims (2019), SoFraSimS : Société francophone de simulation, May 2019, Strasbourg, France
Catherine Pons Lelardeux, Catherine Mercadier
Clone, un jeu de simulation pour la formation à l’organisation des soins infirmiers
Colloque TIC- Santé : Le numérique en santé : quelle valeur ajoutée ? (TIC- Santé 2019), Association FORMATICSanté, Feb 2019, Paris, France
Catherine Pons Lelardeux, Hervé Pingaud, Michel Galaup, Arthur Ramolet, Pierre Lagarrigue
The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit
Interactive Collaboratibve Learning, Sep 2018, KOS Island, Greece
Catherine Pons Lelardeux, Hervé Pingaud
La gamification de la formation professionnelle : du mythe à la réalité
La gamification: virtualisation du prendre soin éducatif ?, Jun 2018, Tours, France
LES SERIOUS GAMES : ENVIRONNEMENTS NUMÉRIQUES INNOVANTS ?
Journée nationale thématique du Comité des usages Mutualisés du Numérique pour l’Enseignement : Les serious games, état de l’art et retours d’expérience, Apr 2018, Paris, France
Serious Games : environnements numériques innovants de formation ?
Journée thématique nationale 2018 du CUME: “Serious Games : Etat de l’art et retours d’expériences”, Apr 2018, Paris, France
Catherine Pons Lelardeux, Michel Galaup, David Panzoli, Pierre Lagarrigue, Jean Pierre Jessel
A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare
20th International Conference on Interactive Collaborative Learning (ICL 2017), Sep 2017, Budapest, France. pp.926–935, ⟨10.1007/978-3-319-73210-7_105⟩
David Panzoli, Sylvain Cussat-Blanc, Jonathan Pascalie, Jean Disset, Marvyn O’Rourke, Laetitia Brichese, Valérie Lobjois, Elsa Bonnafe, Florence Geret, Catherine Pons Lelardeux, Bernard Ducommun, Yves Duthen
Learning the cell cycle with a game: Virtual experiments in cell biology
9th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2017), Sep 2017, Athens, Greece. pp.47-54
Catherine Pons Lelardeux, Michel Galaup, David Panzoli, V. Boudier, Pierre Lagarrigue
3D Virtual Operating Room : Un learning game multi-joueurs 3D temps réel pour former à la gestion des risques.
Jeux & Enjeux, Jun 2017, La Rochelle, France
Learning Games : objet éducatif non identifié ?
Journée du Numérique – Printemps des Entreprises, Mar 2017, Vannes, France
Catherine Pons Lelardeux, David Panzoli, Pierre Lagarrigue, Jean Pierre Jessel
Making Decisions in a Virtual Operating Room
17th International Conference on Collaboration Technologies and Systems (CTS 2016), Oct 2016, Orlando, United States. pp.136-142, ⟨10.1109/CTS.2016.0040⟩
Victor Potier, Pierre Lagarrigue, Michèle Lalanne, Catherine Pons Lelardeux, Michel Galaup
Undesigned Cooperation within a Serious Game Observations during a Mechanical Engineering Course
2016 International Conference on Collaboration Technologies and Systems (CTS), Oct 2016, Orlando, United States. pp.143-147
Catherine Pons Lelardeux, David Panzoli, Vincent Lubrano, Vincent Minville, Pierre Lagarrigue, Jean-Pierre Jessel
Training the operating room staff in a virtual multiplayer and real-time environment to prevent adverse events: study of team situation awareness and decision making using the learning game 3D virtual operating room
5th International Conference on Healthcare systems ergonomics and Patient safety – Healthcare and society : new challenges, new opportunities (HEPS 2016), Oct 2016, Toulouse, France. pp. 1-6
Catherine Pons Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, Pierre Lagarrigue, Jean Pierre Jessel
3D real Time Collaborative Environment To Learn Teamwork And Non Technical Skills in The Operating Room
19th International Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
Catherine Pons Lelardeux, David Panzoli, Michel Galaup, Vincent Minville, Vincent Lubrano, Pierre Lagarrigue, Jean-Pierre Jessel
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room
International Conference on Interactive Collaborative Learning (ICL 2016), Sep 2016, Belfast, United Kingdom. pp.143-157, ⟨10.1007/978-3-319-50337-0_12⟩
David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue
L’interaction et la manipulation d’information dans un learning game immersif et collaboratif
27ème conférence francophone sur l’Interaction Homme-Machine, Oct 2015, Toulouse, France. pp.d02
David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue
Communication and knowledge sharing in immersive learning games.
7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), Sep 2015, Skövde, Sweden. pp.1-8
David Panzoli, Catherine Pons Lelardeux, Pierre Lagarrigue
Communication and Knowledge Sharing in an Immersive Learning Game
IEEE Conference, 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games),, 2015, Skovde, Sweden. pp.108-115, ⟨10.1109/VS-GAMES.2015.7295768⟩
David Panzoli, Maxime Sanselone, Stephane Sanchez, Cédric Sanza, Catherine Pons Lelardeux, Pierre Lagarrigue, Yves Duthen
Introducing a design methodology for multi-character collaboration in immersive learning games
6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium)
Catherine Pons, David Panzoli, Stéphane Sanchez, Cédric Sanza, Yves Duthen
3D Virtual Operating Room : un learning game pour former les professionnels à la prévention et à la gestion des risques (regular paper)
In : Serious Games en Médecine et Santé (SEGAMED 2012), Nice, 05/10/12-06/10/12, Université de Nice (LEAT), (electronic medium), 2012.
Fabienne Viallet, Catherine Pons, Thierry Montaud, Michel Galaup, Olivier Baptista, Patrice Torguet, Pierre Lagarrigue
Un jeu sérieux pour l’apprentissage du génie-mécanique (poster)
In : Conférence Environnements Informatiques pour l’Apprentissage Humain (EIAH 2011), Mons, Belgique, 25/05/11-27/05/11, Université de Mons-Hainaut, May 2011.
Pierre Lagarrigue, Catherine Pons Lelardeux
« Des serious games à la gamification Approches critiques des disséminations vidéoludiques »
Interfaces numériques, pp.379-382, 2014, Volume 3, n° 3/2014, ISBN : 978-2-7430-2012-5
Real-time Virtual Collaborative Environment Designed for Risk Management Training: Communication and Decision Making
Modeling and Simulation. Université Paul Sabatier (Toulouse 3), 2017. English. ⟨NNT : ⟩
Fabienne Viallet, Catherine Pons, Thierry Montaud, Michel Galaup, Olivier Baptista, Patrice Torguet, Pierre Lagarrigue
Un jeu sérieux pour l’apprentissage du génie-mécanique (poster)
In : Conférence Environnements Informatiques pour l’Apprentissage Humain (EIAH 2011), Mons, Belgique, 25/05/11-27/05/11, Université de Mons-Hainaut, May 2011.
Les serious games
2017