Xavier Chalut is going to present is work on Efficient multi-objects mesh integration on Unity.
I will present my internship whose central theme is : How to integrate a high-density polygonal model on Unity Engine keeping a good framerate. First, I will approach technical concepts and research papers linked with my subject, meaning mesh simplification and LOD concept. As final goal is an Unity integration, I will present the highlights of the engine and insist on different elements link to my subject. Finally, I will explain my solution and show some current intermediate results.