Seminar 02/02 – Multiple Object Mesh Simplification with Proximity Preserving Quadric Error Metric

For the STORM seminar of Friday, February 2, Anahid Ghazanfarpour will present her current research works on Multiple Object Mesh Simplification with Proximity Preserving Quadric Error Metric.

Abstract : Quadric Error Metric (QEM) is a local simplification method that produces satisfying results for a single object. However, in case several objects with proximities to each other are to be simplified, QEM is no longer enough since these proximities are not considered during the simplification process and might get altered.…

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Seminar 26/01 – Improvements of Implicit Skinning

For the weekly seminar of the STORM research group, Florian Canezin will give a presentation on the last Improvements of Implicit Skinning.

Abstract Since the Implicit Skinning technique went out 3 years ago, lot of work has been done in order to stabilize the code, which has been imported from an old cuda-friendly framework into the Radium Engine.…

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Seminar 12/01 – Multi-scale and Structural Analysis of Point Cloud

For the weekly seminar of the STORM research group, Thibault Lejemble will present his current research work on Multi-scale and Structural Analysis of Point Cloud.

Abstract With the increasing use of 3D numerical acquisition techniques, point clouds become more and more complex. These unstructured raw data contains acquisition noise, missing data and varying sampling, which make their usage difficult.…

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Seminar 01/12 – Cage Generation for Animation Purposes

For this weekly seminar, Sara Casti will present her last results on Cage Generation for Animation Purposes.

Abstract Computer animators need simple tools and techniques that allow them to reduce their workload in order to realize animations. Simplified structures (points, skeletons and cages), called handles, are designed in order to speed up animation pipeline.…

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Seminar 24/11 – Towards a path metric for path-space rendering and compositing

For the STORM seminar on Friday 24/11, Mathias Paulin will give us a talk entitled Towards a path metric for path-space rendering and compositing.

Abstract Monte Carlo methods for solving the so called path-space light transport formulation are nowadays the most useful rendering techniques. Their ability to render general and physically correct lighting effects with no user interaction is one of the main reason the movie industry tend to generalize their usage for production.…

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Seminar 10/11 – Fluid Simulation

For the weekly seminar of the STORM research group, Dr. Nadine Aburumman will give a talk on Fluid Simulation in Computer Graphics.

Abstract Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena -such as fluid motion- allows game developers to create immersive and fun virtual worlds.…

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