Seminar 13/05 – Pierre Cuquel – Réseaux de neurones à impulsion binaires pour le traitement de nuages de points

For the next STORM seminar, Pierre Cuquel will give a presentation titled : Réseaux de neurones à impulsion binaires pour le traitement de nuages de pointsAbstractLes réseaux de neurones à impulsion (Spiking Neural Networks, ou SNN) sont une classe de réseaux qui attirent une attention croissante pour leur efficacité énergétique ainsi que pour leur performance en termes de vitesse de calcul.…

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Seminar 21/04 – Pierre Mézières – Recursive analytic spherical harmonics gradient for spherical lights

For the next STORM seminar, Pierre Mézières will give a presentation titled : Recursive analytic spherical harmonics gradient for spherical lightsAbstractWhen rendering images using Spherical Harmonics (SH), the projection of a spherical function on the SH basis remains a computational challenge both for high-frequency functions and for emission functions from complex light sources.…

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Seminar 01/04 – Nicolas Mellado – Retour sur la proposition ANR SSLAM

For the next STORM seminar, Nicolas Mellado will give a presentation titled : Retour sur la proposition ANR SSLAMAbstractCe séminaire présente le projet SSLAM soumis à l’ANR cette année, dans le cadre de l’appel a projet générique 2022, dans la catégorie projet Jeunes Chercheurs: rédaction de la préproposition, retours évaluation, propositions complète.…

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Seminar 25/03 – Loïc Barthe – Presentation of the MultIFOrm ANR project submission

For the next STORM seminar, Loïc Barthe will give a presentation titled : Presentation of the MultIFOrm ANR project submissionAbstractThis project follows the very successful IM&M and Fold-Dyn ANR projects. It has boththeoretical and technical objectives. It aims at developing theories on 3D field functions in the context ofcomputer graphics: representation of complex multi-material objects and their animation or deformations.Target…

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Seminar 18/03 – Nicolas Barroso – Automatic intermediate frames generation for stroke-based animation

For the next STORM seminar, Nicolas Barroso will give a presentation titled : Automatic intermediate frames generation for stroke-based animationAbstractCreating a 2D animation with visible strokes is a tedious and time consuming task for an artist. Computer aided animation usually focus on cartoon stylized rendering, or is built from an automatic process as 3D animations stylization, loosing the painterly look and feel of hand made animation.…

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Seminar 25/02 – François Gaits – Efficient 2D ultrasound simulation based on unconventional 3D scatterer sampling strategies

For the next STORM seminar, François Gaits will give a presentation titled : Efficient 2D ultrasound simulation based on unconventional 3D scatterer sampling strategiesAbstractFor this presentation I will introduce the subject I will be working on for the next years, 3D reconstruction from freehand ultrasound images, before focusing on the subject of ultrasound simulation from a 3D volume I treated during my first months and presenting the results I obtained by applying well known rendering techniques to ultrasound simulations.…

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Seminar 18/02 – Sylvie Chambon – Analyse de contenus visuels complémentaires pour caractériser des objets et des formes

For the next STORM seminar, Sylvie Chambon will give a presentation titled : Analyse de contenus visuels complémentaires pour caractériser des objets et des formesAbstractDe nombreux systèmes de reconnaissance d’éléments visuels ont accès à des sources d’information visuelle variées et complémentaires : images de différents points de vue, vidéos, modèles 3D.Ainsi,…

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Seminar 04/02 – Nessim Dahmani – Render graph implementation in Radium-Engine

For the next STORM seminar, Nessim Dahmani will give a presentation titled : Render graph implementation in Radium-EngineAbstractRadium-Engine is a research engine used by various types of people. Having a monolithic renderer presents the disadvantage to make it difficult to modify, especially if computer graphics and C++ are not your domain, so the needs of a node-based renderer system were important to allow anyone to define their own renderer quickly and easily.…

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