Seminar 22/01 – François Desrichard – A High-Level Overview of Path Guiding

For the next STORM seminar, François Desrichard will give a presentation titled : A High-Level Overview of Path Guiding

AbstractIn this seminar, I will present Path Guiding, a Monte Carlo global illumination algorithm which has recently gained traction in production. After a few considerations on the related Path Tracing algorithm, I will begin with the Practical Path Guiding formulation of 2017.…

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Seminar 15/01 – Loïc Barthe – Reading group

For the next STORM seminar, Loïc Barthe will animate a reading group about : Non-linear sphere tracing for rendering deformed signed distance fields

Abstract from the paperSigned distance fields (SDFs) are a powerful implicit representation for modeling solids, volumes and surfaces. Their infinite resolution, controllable continuity and robust constructive solid geometry operations, coupled with smooth blending, enable powerful and intuitive sculpting tools for creating complex SDF models.…

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[storm][storm-seminar] Seminar 08/01 – Nicolas Mellado – Reading group : Monte Carlo Geometry Processing

For the next STORM seminar, Nicolas Mellado will animate a reading group about :  Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains(The Siggraph presentation may be a good way to discover the paper)Abstract from the paperThis paper explores how core problems in PDE-based geometry processing can be efficiently and reliably solved via grid-free Monte Carlo methods.…

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[storm][storm-seminar] Seminar 11/12 – Amélie Fondevilla – Reading group : Differentiable vector graphics rasterization for editing and learning

For the next STORM seminar, Amélie Fondevilla will animate a reading group about :  Differentiable vector graphics rasterization for editing and learning

Abstract

The authors propose a differentiable rasterizer to allow creation and edition of vector images through their bitmap version. Their method is based on 3D differentiable rendering, but applied to the rasterization of 2D SVG files.I…

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[storm][storm-seminar] Seminar 20/11 – Pierre Mézières – Entraînement JFIG

For the next STORM seminar, I will present my JFIG article :  Projection efficace de lumières sphériques sur les harmoniques sphériques

Abstract

Les Harmoniques Sphériques (HS) sont très utilisées dans le cadre du rendu temps réel, notamment dans les systèmes utilisant les algorithmes de transfert de radiance pré-calculé. Cependant, leur utilisation est souvent restreinte à des scènes fixes en raison d’une projection trop coûteuse de la contribution lumineuse sur les HS.…

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[storm][storm-seminar] Seminar 13/11 – Mathias Paulin – Learning how to sample the path space

For the next STORM seminar, Mathias Paulin will give a presentation titled : Learning how to sample the path space

Abstract

Monte-Carlo methods for light transport simulation rely on efficient sampling of the path-space. In this seminar, we will recall how the light transport simulation problem could be formulated into a Monte Carlo estimator of the esperance of a random variable defined in the path space.…

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[storm][storm-seminar] Seminar 16/10 – Olivier Hachette – Joint Optimization latest results

For the next STORM seminar, Olivier Hachette will give a presentation titled : Joint Optimization latest results

Abstract

In this talk, Olivier will explain his pipeline for optimization of joint in the Implicit Skinning method, show the latest results and discuss of current limitations and possible improvements.

This seminar will take place on Friday 16/10 at 12:30pm in room Salle des Thèses at IRIT.…

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[storm][storm-seminar] Seminar 02/10 – David Vanderhaeghe – Overview of the Structures project

For the next STORM seminar, David Vanderhaeghe will give a presentation titled : Overview of the Structures project

Abstract

The project Structures: hierarchical motion representation for stylized rendering is a resarch project funded by the ANR (ANR-19-CE38-0009-01). Our approach is a combination of novel computer graphics techniques with a research and creation approach where artists, computer graphics scientists and art scientists merge their abilities and working approaches to produce new knowledge and techniques.I…

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