Seminar 22/09 – Cage Generation for Animation Purposes

Sara Casti will present her current research on Cage Generation for Animation Purposes. Abstract The seminar is about cages and cage-based animation. A cage is a type of handle which is used to speed up the animation pipeline, simplifying animators’ workload. We are going to talk about cage properties and related issues. In particular we focus […]

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Seminar 15/09 – Line Based Rendering of Point Clouds

Arezou Fatemi is going to present her current work on Line Based Rendering of Point Clouds. Abstract Given a point cloud, a smooth surface is estimated using “Algebraic Point Set Surface” framework. The output is later used in “Implicit Brushes” technique to extract features and produce a line-based drawing of the object with different stylizations based […]

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Seminar 07/07 Sigg’17 papers presentation

This week’s seminar will be dedicated to several technical papers that will be presented this summer in Siggraph 2017. Each paper will be introduced by a fast presentation to emphasize the main contributions. The program includes the following presentations: • Unmixing-Based Soft Color Segmentation for Image Manipulation, by Jean-Jacques • Decomposing Images into Layers via RGB-space Geometry, […]

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Seminar 06/09 Dagstuhl Report (Sem. 17221)

This week’s seminar is going to be presented by Nicolas Mellado. He will report on his attendance to the Dagstuhl Seminar on Geometric Modeling, Interoperability and New Challenges. You can get more info on the seminar here : http://www.dagstuhl.de/en/program/calendar/semhp/?semnr=17221

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Seminar 04/14 EG Fast-Forward Rehearsal

This very special seminar is dedicated to 3 rehearsal sessions, featuring Valentin, Nadine and Céline. Covered topics are amazing, and the performances are expected to be outstanding. Obviously, a banana-party will be organized afterward, to celebrate progresses in Science. Come at 12:30 !

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Seminar 04/07 by Xavier Chalut

Xavier Chalut is going to present is work on Efficient multi-objects mesh integration on Unity. Abstract : I will present my internship  whose central theme is : How to integrate a high-density polygonal model on Unity Engine keeping a good framerate. First, I will approach technical concepts and research papers linked with my subject, meaning […]

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