Publications

  • STSV teaser

    Soft Textured Shadow Volume.

    Vincent Forest, Loïc Barthe, Gaël Guennebaud and Mathias Paulin. Computer Graphics Forum, Eurographics - Symposium on Rendering 28(4):1111-1121, 2009.
    [more] [bibtex] [pdf]
  • Voxel teaser

    Real Time Hierarchical Binary Scene Voxelization.

    Vincent Forest, Loïc Barthe and Mathias Paulin. Journal of graphics, gpu, and game tools, 14(3):21-34, 2009.
    [more] [bibtex]
  • DCS teaser

    Accurate Shadows by Depth Complexity Sampling.

    Vincent Forest, Loïc Barthe and Mathias Paulin. Computer Graphics Forum, Eurographics 2008 Proceedings, 27(2):663-674.
    [more] [bibtex] [pdf]
  • PWedge blending teaser

    Realistic Soft Shadows by Penumbra-Wedges Blending.

    Vincent Forest, Loïc Barthe and Mathias Paulin. Eurographics Graphics Hardware 2006 Proceedings, pages 39-48.
    [more] [bibtex] [pdf]
  • BTF teaser

    Real-time Rendering of Bidirectional Texture Functions.

    Vincent Forest and Mathias Paulin. AFIG 2005 - Strasbourg, France (paper in french).
    [more] [bibtex] [pdf]
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Ph.D. thesis

  • thesis teaser

    Robust object-based algorithms for direct shadow simulation.

    Vincent Forest. [more] [bibtex] [pdf]
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