Publications
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Soft Textured Shadow Volume.
Vincent Forest, Loïc Barthe, Gaël Guennebaud and Mathias Paulin.
Computer Graphics Forum, Eurographics - Symposium on Rendering 28(4):1111-1121, 2009.
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Real Time Hierarchical Binary Scene Voxelization.
Vincent Forest, Loïc Barthe and Mathias Paulin.
Journal of graphics, gpu, and game tools, 14(3):21-34, 2009.
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Accurate Shadows by Depth Complexity Sampling.
Vincent Forest, Loïc Barthe and Mathias Paulin.
Computer Graphics Forum, Eurographics 2008 Proceedings, 27(2):663-674.
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Realistic Soft Shadows by Penumbra-Wedges Blending.
Vincent Forest, Loïc Barthe and Mathias Paulin.
Eurographics Graphics Hardware 2006 Proceedings, pages 39-48.
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Real-time Rendering of Bidirectional Texture Functions.
Vincent Forest and Mathias Paulin.
AFIG 2005 - Strasbourg, France (paper in french).
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Ph.D. thesis
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Robust object-based algorithms for direct shadow simulation.
Vincent Forest.
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[bibtex]
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