Interests: Artificial life (virtual ecosystem, evolving creatures), genetic programming (evolving strategies for chess), genetic algorithms, evolutionary robotic, adaptive robotics, embodied cognition. I have worked on evolving neural network by genetic algorithms for evaluation of chess positions and genetic programming to generate chess strategies. Now I am working on
evolving creatures based on the work of Karl Sims.
In this video, the creatures learn by evolution how to move, to climb or to slide on a skate board. This video shows a part of the best creatures at the end of the evolution. For more information, you can download this pdf.