Point-Based Graphics
Point-Based Rendering
- Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering
- Deferred Splatting
- Efficient screen space approach for Hardware Accelerated Surfel Rendering
Point-Based Representations
- Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
- Dynamic Surfel Set Refinement for High Quality Rendering
Material Modelling
Modelling for Real-Time Rendering
- Real-time Rendering of Bidirectional Texture Functions
- Wavelet Encoding of BRDFs for Real-Time Rendering.
Physically Based Modelling
- A Wavelet-Based Framework for Acquired Radiometric Quantity Representation and Accurate Physical Rendering.
- Wavelet Projection for Modelling of Acquired Spectral BRDF
- BRDF Measurement Modelling using Wavelets for Efficient Path Tracing.
Habilitation à diriger les recherches
Rendering in computer graphics : realism and real-time.
Habilitation pages (in french) topGDR-CNRS 2602 : Couleur et matériaux à effets visuels
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Web site
GDR Couleur pages (in french) -
Monte Carlo Ray tracing for ligthing simulation
My participation (in french) -
Macroscopic simulation of surface properties
Ecole Pluridisciplinaire CNRS 2006 (in french)
