International journals
-
Soft textured shadow volume
Vincent Forest, Loïc Barthe, Gael Guennebaud, Mathias Paulin
Computer Graphics Forum, Special issue : Eurographics Symposium on Rendering 2009
(bibtex)
Paper page
-
Accurate Shadows by Depth Complexity Sampling
Vincent Forest, Loïc Barthe, Mathias Paulin
Computer Graphics Forum, EUROGRAPHICS 2008 conference
proceedings
(bibtex)
Paper page
-
High-Quality Adaptive Soft Shadow Mapping
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
Computer Graphics Forum, EUROGRAPHICS 2007 conference
proceedings
(bibtex)
Paper page
-
A Wavelet-Based Framework for Acquired Radiometric Quantity Representation and Accurate Physical Rendering.
Luc Claustres, Mathias Paulin, and Yannick Boucher.
Visual Computer, Springer Berlin Heidelberg.
Vol 22, pages 221-237, April 2006.
(bibtex)
pdf
-
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
Computer Graphics Forum, EUROGRAPHICS 2005 conference proceedings
Vol 24, n°3, september 2005
(bibtex)
Point Based Rendering Page
-
Dynamic Surfel Set Refinement for High Quality Rendering
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
Computer & Graphics, Elsevier Science
Vol 28, n°6, 2004
(bibtex)
Point Based Rendering Page
-
Deffered Splatting
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
Computer Graphics Forum, EUROGRAPHICS 2004 conference proceedings
Vol 23, n°3, september 2004
(bibtex)
Point Based Rendering Page
-
Wavelet Projection for Modelling of Acquired Spectral BRDF
Luc Claustres, Yannick Boucher, Mathias Paulin.
Optical Engineering.
SPIE - The International Society for Optical Engineering
Vol 43, n°10, october 2004.
(bibtex)
pdf
Brdf page
-
BRDF Measurement Modelling using Wavelets for Efficient Path Tracing.
Luc Claustres, Mathias Paulin, Yannick Boucher.
Computer Graphics Forum
European Association for Computer Graphics and Blackwell Publishing
Vol. 22, n° 4, december 2003.
(bibtex)
pdf
Brdf page
-
A Hierachical Radiosity Platform Using Efficient Data Structure and VRML 97
Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet.
Computer Network and ISDN Systems, Vol. 30, p. 1961-1974
Elsevier
1998
(bibtex)
-
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm.
Mathias Paulin, Jean-Pierre Jessel.
Computer Graphics Forum, Vol 13 N. 3
European Association for Computer Graphics and Blackwell Publishing,
September 1994
(bibtex)
top
International conferences
-
BVH for efficient raytracing of dynamic metaballs on GPU
Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin
SIGGRAPH talk, New Orleans (USA), august 2009
(bibtex)
Paper page
-
Wavelet Encoding of BRDFs for Real-Time Rendering.
Luc Claustres, Loïc Barthe, Mathias Paulin.
Graphics Interface 2007.
Montreal, Canada, May 28-30, 2007
(bibtex)
pdf
-
Light Octree: Global Illumination Fast Reconstruction and Realtime
Navigation.
Vincent Vivanloc, Jean-Christophe Hoelt, Coong Binh
Hong, Mathias Paulin.
International Conference in Central Europe on Computer
Graphics, Visualization and Computer Vision, WSCG 2007.
University of West Bohemia, Plzen, January 29
February 01, 2007
(bibtex)
-
Realistic Soft Shadows by Penumbra-Wedges Blending.
Vincent Forest, Loïc Barthe, Mathias Paulin.
Graphics Hardware 2006
Vienne, Autriche, September 3-4 2006
(bibtex)
Paper page
-
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
IEEE/Eurographics/ACM Symposium on Point-Based Graphics
Boston, USA, July 29-30 2006
(bibtex)
-
Real-time soft shadow mapping by backprojection.
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
Eurographics Symposium on Rendering
Nicosia, Cyprus, June 26-28 2006
(bibtex)
-
Photon Splatting for Participating Media.
Antoine Boudet, David Pratmarty, Paul Pitot, Mathias Paulin.
Graphite 2005,
Dunedin, November 28 - December 2, 2005
(bibtex)
-
Real-Time Point Cloud Refinement.
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Symposium on Point-Based Graphics 2004,
Zurich, June 2-4, 2004
(bibtex)
Point Based Rendering Page
-
Efficient screen space approach for Hardware Accelerated Surfel Rendering.
Gaël Guennebaud, Mathias Paulin.
Vision, Modeling and Visualization 2003,
Munich, November 19-21, 2003
(bibtex)
Point Based Rendering Page
-
Scalable Photon Splatting for Global Illumination.
Fabien Lavignotte, Mathias Paulin.
Graphite 2003,
Melbourne, Australia, February 11-14, 2003
(bibtex)
Density Estimation Page
-
Optimized Net Exchange Monte Carlo Simulation for Participating Media.
Patrice Perez, Mathias Paulin, Mouna El Hafi, Richard Fournier.
WSCG 2002,
Plzen, Czech Republic, February 4-8 2002
(bibtex)
-
A New Approach of Density Estimation for Global Illumination.
Fabien Lavignotte, Mathias Paulin.
WSCG 2002,
Plzen, Czech Republic, February 4-8 2002
(bibtex)
Density Estimation Page
-
Spectral BRDF modeling using wavelets.
Luc Claustres, Yannick Boucher, Mathias Paulin.
Proceedings of SPIE, Wavelet and Independent Component Analysis Applications IX,
AeroSense 2002, Orlando, Florida, April 1-5, 2002
(bibtex)
-
Density Estimation for Global Illumination.
Fabien Lavignotte, Mathias Paulin.
Graphicon 2001,
Nizhny Novgorod, Russia, September 10-17, 2001
(bibtex)
Density Estimation Page
-
Different Approaches to Reduce Shaft Hierarchy in Dynamic Radiosity.
Yann Dupuy, Mathias Paulin, René Caubet.
Graphicon 2001,
Nizhny Novgorod, Russia, September 10-17, 2001
(bibtex)
-
Occlusion Evaluation in Hierarchical Radiosity
Yann Dupuy, Mathias Paulin, René Caubet.
WSCG 2001,
Plzen, Czech Republic, February 5-9 2001
(bibtex)
-
Simulating turbulent Combustion.
Daniel Barrero, Mathias Paulin, René Caubet.
Graphicon 2000,
Moscou, Russia, August 28 - September 2, 2000
(bibtex)
-
A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion.
Daniel Barrero, Mathias Paulin, René Caubet.
Eurographics Workshop on Computer Animation and Simulation,
Milano, Italy, September 7-9, 1999
(bibtex)
-
Improving the Illumination Quality of VRML 97 Walkthrough via Intensive Texture Mapping.
Cyril Kardassevitch, Mathias Paulin, Jean-Pierre Jessel, René Caubet.
5th Eurographics Workshop on Virtual Environments
Vienne, June 1-6, 1999
(bibtex)
-
Material Model For Physically based Rendering.
Mathieu Robart, Mathias Paulin, René Caubet.
Polarisation an Colour Techniques in Industrial Inspection,
Munchen, June 16-21, 1999
(bibtex)
-
A realistic Material Model For Reflectance Simulation.
Mathieu Robart, Mathias Paulin, René Caubet.
Information and Visualisation 98,
London, June 30- July 3,1998
(bibtex)
top