Short Curriculum
PhD in Computer Graphics in 1992 from Paul Sabatier University
HDR (habilitation) in December 2000. Professor in 2004.
Head of SIRV then VORTEX group (Computer Graphics, Computer Vision, Artificial Life, Behavioural Simulation, Augmented / Virtual Reality). Manager of the VR plate-form PREVI.
Research
Works during the thesis and the first years in the Associate Professor position were related to modeling and global illumination (VOXAR project, a parallel architecture dedicated to
ray-tracing then radiosity, i.e. a progressive radiosity extended to specular environments). Since 1996, I was involved in Virtual Reality, in particular the aspects relating to the 3D interactions and distributed virtual reality, with applications to collaborative virtual prototyping and interoperability in collaborative distributed simulations. Then I initiated works in computer animation to animate virtual environments with the objective to establish the link between works in virtual reality and those carried out by another group of the team involved in behavioral simulation.
My current works include interactive virtual/augmented (distributed or mobile) environments applications to virtual prototyping, collaborative engineering, cultural heritage and serious games.
Teaching
Virtual Environments
Computer Animation
Geometric Modelling, CGAD
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