- Workshops (attendees)
- Tutorials (organizers)
- Workshops (organizers)
- Fun and food concepts (organizers)
- Full and short papers
- Work-in-Progress
- Demonstrations
- Student Design Competition
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Workshops (for attendees)
For submissions instructions, see individual workshop websites:
- Opportunities and Challenges when Designing and Developing Games with/for Kids
- Conceptualising, Operationalising and Measuring the Player Experience in Videogames
- Affective experience in movement-based games
- Safety-Critical Systems and Video Games: Contradictions and Commonalities
Christiane Moser, Verena Fuchsberger, Iva Müller, Manfred Tscheligi
HCI Unit, ICT&S Center, University of Salzburg, Austria
Jörg Hofstätter, ovos GmbH, Vienna, Austria
Peta Wyeth, Daniel Johnson, Penny Sweetser
Queensland University of Technology, Brisbane Australia
Pablo Romero,IIMAS, UNAM, Mexico
Nadia Bianchi-Berthouze, UCL Interaction Centre, University College London
Katherine Isbister, Game Innovation Lab, Polytechnic Institute of New York University/NYU Game Center, New York University
Florian ‘Floyd’ Mueller, Exertion Games Lab, RMIT University, Melbourne, Australia
Georgios N. Yannakakis, Center for Computer Games Research, IT University of Copenhagen
Eduardo Garcia, Philippe Palanque, Regina Bernhaupt
ICS, IRIT, France
Tutorials (for organizers)
Deadline: closed (acceptance notification 05.03.2012)
Tutorials should follow the ACM guidelines and styles. Download the Word template or the LaTeX docs and submit as PDF via the conference submission system → .
Tutorials proposals should be a maximum of 2 pages, are not anonymized, and should contain the following information:
- A brief description of the tutorial
- A detailed outline of the tutorial
- Characterization of the tutorial as introductory, intermediate or advanced.
- Length of the tutorial (half-day, full-day)
- Characterization of the potential target audience, including prerequisite knowledge and a description of why the tutorial topic would be of interest to a substantial audience
- A brief resume of the presenter/s, which should include name, postal address, phone and fax numbers, e-mail address, background in the tutorial area, evidence of experience in game or user experience research, and evidence of teaching experience.
The tutorial proposals will be evaluated on the basis of the quality of the proposal, their benefits to participants and their fit within the overall programme. Factors to be considered include relevance, timeliness and audience appeal; suitability for presentation in a half-day or full-day format; use of appropriate presentation methods and exercises; past experience and qualifications of the instructors. Tutorial submissions should be sent to the tutorials chair Junia Anacleto via e-mail junia.anacleto@gmail.com.
Tutorials that advocate a single avenue of research or promote a product will NOT be considered. Accepted tutorials might be cancelled if too few attendees register for the tutorial to support the costs of running it.
Workshop proposals (for organizers)
Deadline: closed (acceptance notification 15.04.2012)
Workshop proposals should follow the ACM guidelines and styles. Download the Word template or the LaTeX docs (to be found on the ACM website) and submit as PDF via the conference submission system → .
Workshop proposals should be a maximum of 4 pages, are not anonymized, and should contain the following information:
- A brief technical description of the workshop, specifying the workshop goals and the technical issues that will be its focus.
- A discussion of why and to whom the workshop is of interest.
- A preliminary workshop agenda and a proposed schedule for organizing the workshop. This should include a brief description of how the organizers intend to encourage an atmosphere appropriate for a workshop, highlighting how you will stimulate interaction and creativity.
- The names and email addresses of the proposed workshop organizing committee. These people must be knowledgeable about the technical issues to be addressed and cannot all work at the same institution.
- The name of the primary contact for the organizing committee.
- A description of the qualifications of the individual committee members with respect to the field of human computer interaction, games design and game development.
- (If available) a list of workshops previously arranged by members of the proposed committee.
The purpose of workshops is to provide an informal setting where participants have the opportunity to discuss specific topics in an atmosphere that fosters the active exchange of ideas. To encourage interaction, each workshop will be limited to 15 participants and ample time must be allotted for general discussion. Arrange in the schedule at least half of the time for discussion, interaction or creative excercises (presentations should be minimal, and take up not more than half of the workshop time). Workshop submissions should be sent to the tutorials chair Junia Anacleto via e-mail junia.anacleto@gmail.com.
The workshop should result in a poster (created either during the workshop itself, if there is enough time, or after the workshop by the organizers) that can be displayed in the poster area and will be explained to interested conference attendees by one of the organizers or attendees during the Poster Session. Accepted workshops might be cancelled if too few attendees (less than 6) register for the workshop.
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Fun and Food (for Organizers)
closed
It is never too late to start playing again! Fun and Games 2012 organizes a Fun and Food category
Since the very beginning kids have fun with food until the parents intervene and break that dynamics of fun finally ending up with detailed extremely complex standards for both preparing the food without fun (record belonging to the French Cuisine chefs) and for enjoying it seriously (never having the elbows on the table and never playing with the food in the plate). While usually “standards hurt so good” by trying to prevent the unpredictable other alternatives are also possible and might be promoted or even encouraged. The pervasive availability of computing technologies provides a unique opportunity to trigger different behaviors or to foster them.
The fun and food category at Fun & Games 2012 invites original contributions in the domain of entertainment computing and games. The focus is Human-Food Interaction involving computing devices.
The type of contributions we are expecting include (but are not limited to)
- Computer Games (serious or not)
- Augmented reality (computer augmented with food as well as food augmented with computing technologies)
- Multimodal interfaces (especially involving smell, taste and touch)
- Recommender systems for users involved in food preparation or consumption
- Artificial intelligence (Computer-generated jokes involving food,
- Automation (food dispensers and collectors
- Computer Supported puppet-based with food (refer to the famous Swedish chef from Puppet Show)
- Interactive multimedia content (Food preparation TV shows are not eligible)
- Assistive technologies for having fun with food
- Studies on the impact of aging on fun and food activities
- Evaluation methods for fun and user experience when food is involved
At the conference, the contribution can be presented as a paper, as a panel, as an interactive demonstration, as a video or as a part of an event (coffee break, lunch, gala dinner, …).
Food in the south-west of France is a serious business usually involving ducks and a lot of vegetables. Contribution involving such ingredients are thus particularly welcome.
Fun and Food Concepts (for organizers): February 20th, 2012 (5pm CET)
Submission should be sent to Philippe Palanque palanque@irit.fr
Submissions should be 1-4 pages (no format) describing the concept, the design principles and making explicit the relationship with Fun and Food category. Requirements for making it happen at the Fun&Games 2012 conference have also to be made explicit (see above for a list of possibility). The Fun and Food concepts are not part of the proceedings of the conference.
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Full Papers
Deadline: Extended: Now 26.03.2012 12.03.2012 (acceptance notification 16.4.2012 27.04.2012)
Full papers should follow the ACM guidelines and styles. Download the Word template called “SIGCHI Papers Word Template” or the LaTeX doc from the ACM website and submit as PDF via the conference submission system → .
Full papers should present mature and complete work, offering a large and significant contribution to research on computer games development, experience design and fun.
- Full papers should be between 8 and 10 pages long (including figures and references).
- Full papers must be submitted in PDF format and anonymised – please remove names and affiliations from the first page and any other material that would allow authorship to be easily identified by the reviewers.
Papers are solicited from, but not limited to the following topics:
- Game theories, constructs, concepts and frameworks
- Game design methods, principles and processes
- Evaluating games & measuring player experiences
- Serious games such as: games for special target groups such as children, elderly, people with special needs, etc., social games, games for health
- Persuasive aspects of games and play
- Game interaction: Mobile games, pervasive games, tangible games, multimodal games, exertion games
- Innovation & technology: robots, smart toys, frameworks & engines, sensors for games and play
After acceptance, a final, revised publication-ready version of the paper will be required in electronic form for publication in the proceedings.
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Short Papers
Deadline: Extended: Now 26.03.2012 12.03.2012 (acceptance notification 16.4.2012 27.04.2012)
Short paper submissions should follow the ACM guidelines and styles. Download the Word template called “SIGCHI Papers Word Template” or the LaTeX doc from the ACM website and submit as PDF via the conference submission system → .
Short papers should also present mature work, offering a smaller but still significant contribution to user experience, game design and development, and related research, and is not intended for presenting preliminary results or work in progress (see posters).
- Short papers should be maximum 4 pages (including figures and references).
- Short papers must be submitted in PDF format and anonymised – please remove names and affiliations from the first page and any other material that would allow authorship to be easily identified by the reviewers.
- When submitting your short paper, you will have to choose one of the three categories to submit your work to: “Theory and Methods”, ” Game Design and Case Studies” and “Systems, Software and Enabling Technologies”, in order to ensure an optimal review process.
Papers are solicited from, but not limited to the following topics:
- Game theories, constructs, concepts and frameworks
- Game design methods, principles and processes
- Evaluating games & measuring player experiences
- Serious games such as: games for special target groups such as children, elderly, people with special needs, etc., social games, games for health
- Persuasive aspects of games and play
- Game interaction: Mobile games, pervasive games, tangible games, multimodal games, exertion games
- Innovation & technology: robots, smart toys, frameworks & engines, sensors for games and play
After acceptance, a final, revised publication-ready version of the paper will be required in electronic form for publication in the proceedings.
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Work-in-Progress
Deadline: Extended: Now 21.05.2012 07.05.2012
Work-in-Progress submissions are intended for presenting preliminary results or work in progress. They are displayed as a poster at the conference. During a special Poster Session, you will have the opportunity to explain your work to other conference attendees.
Work-in-Progress submissions should follow the ACM guidelines and styles. Download the SIGCHI Papers Word Template or the LaTeX docs (to be found on the ACM website) and submit as PDF via the conference submission system → .
- Work-in-Progress submissions should be submitted in the form of a short paper of maximum of 2 pages (including figures and references).
- Work-in-Progress papers must be submitted in PDF format and anonymised – please remove names and affiliations from the first page and any other material that would allow authorship to be easily identified by the reviewers.
- Work-in-Progress authors can also elect to submit an additional video (.mpg, .avi, .wmv, .mp4, .mov, < 20 MB) to complement their PDF submission.
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Demonstrations
Deadline: Extended: Now 21.05.2012 07.05.2012
Demonstrations submissions are intended for presenting work that is best experienced hands-on by letting conference attendees play with it. Demonstrations promote and provoke discussions around the role of digital play and computer gaming and invites contributions from industry as well as research.
We encourage everyone (also authors of full and short papers) to do a demonstration of their work if possible, because we want to make the conference as interactive as we can. During the conference, a demo-booth will be set-up where you can showcase your demonstration work. During a dedicated demonstration session (at the same time as the poster submissions) participants can visit and give your demo their undivided attention. There will be plenty of time to show, explain and discuss your work.
Demonstration should follow the ACM guidelines and styles. Download the SIGCHI Papers Word Template or the LaTeX docs (to be found on the ACM website) and submit as PDF via the conference submission system → .
Demonstration submissions should be
- a maximum of 1 page (including figures and references).
- Demonstration authors can also elect to submit an additional video (.mpg, .avi, .wmv, .mp4, .mov, < 20 MB) to complement their PDF submission.
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Student Game Design Competition
Deadline: 15.06.2012. Award ceremony on September 6th, during the conference closing session.
The Student Game Design Competition submissions should follow the ACM guidelines and styles. Download the SIGCHI Papers Word Template or the LaTeX docs (to be found on the ACM website) and submit as PDF via the conference submission system → .
- Submissions should be a maximum of 5 pages (including figures and references).
- Submissions must be submitted in PDF format and anonymised -
please remove names and affiliations from the first page and any other
material that would allow authorship to be easily identified by the
reviewers. - Student design competition authors are highly encouraged to submit an additional video (.mpg, .avi, .wmv, .mp4, .mov, < 20 MB) to complement their PDF submission.
The Fun and Games Design Competition is open for students only: Participants must prove that they are enrolled at a high school or university during 2011 - 2012.
- Games will be assessed based on the PDF submitted, but a video of the game, or any URL where the game can be downloaded from (include in the PDF) will help the reviewers to assess the submission. If accepted, it is expected that the authors can demonstrate their game at the conference and a jury will judge the winner at the conference.
- Games have to be new, games from previous contests that already received considerable media attention are not allowed to enter the Fun and Games 2012 Game Design Competition.
- The games must be functional, meaning that people have to be able to get to the player experience at the conference. However, a fully finished game is not required, a playable demo/demo level is sufficient.
- Before submitting a game, you must have obtained the permission of all persons or entities having any rights in the game.
- Games that make use of art and audio assets not created by the game authors are only eligible if they have the legal right to exhibit the game as-is.
Practical information for accepted submissions:
- Authors of accepted submissions receive up to three free conference student passes (excluding lunches and conference dinner).
- Participants will need to set up their game on September 4th, anytime between 9am – 1pm. The jury will play the games from 2pm to 5pm. It is recommended to have authors present during the jury’s playing session. From 5:30pm onwards, the game design competition will be open for all visitors of the conference.
- Nominees are invited to participate in the demo sessions as well, which will take place on September 5th.
- There will be four prices (best game (600€), two runner-up (250€ each) and the “small team award” (work by 2 students or less, worth 100€)). The prices will be offered as Amazon.com gift cards.
- The entries will be evaluated for visual arts, game play and innovation.
- The award ceremony for the game design competition will be held during the closing ceremony on September 6th from 3:30pm-4:30pm. The winners need to be present at the closing ceremony to receive their price.

