Safety-Critical Systems and Video Games: Contradictions and Commonalities

Fun and Games 2012 4 – 6 September 2012, Toulouse, France

WORKSHOP

CROSS-OVER BETWEEN
SAFETY-CRITICAL SYSTEMS AND VIDEO GAMES

Contradictions and Commonalities

http://fng2012.org/

 

Goal of this workshop is to gather researchers and practitioners interested in cross fertilization between safety-critical systems and video games theory and practice.

Accepted Papers:

  1. Usability Evaluation: Commonalities and Discrepancies in Games and Safety Critical Systems.
  2. Philippe Palanque, Regina Bernhaupt and Marco Winckler, ICS-IRIT, France

  3. Commonalities between networking in multiplayer computer games and negotiation processes in a future multi-layered Air Traffic Management (ATM) system.
  4. Eduardo García CRIDA, Spain

  5. Exploring unlikely errors using video games: An example in number entry research.
  6. Patrick Oladimeji1, Harold Thimbleby1, Paul Curzon2, Ioanna Iacovides3, Anna Cox3, 1Future Interaction Technology Lab 2Queen Mary University 3, UCL Interaction Centre, UK

  7. Challenges for the Gamification of Incident Reporting Systems.
  8. Cédric Bach, Regina Bernhaupt, Bastien Gatellier and Marco Winckler, ICS-IRIT, France

  9. 3D and Gaming Technology for Air Traffic Control: A Position Paper Wayne Young Centre for Digital Entertainment.
  10. Wayne Young, UK Bournemouth University

  11. Designing and Engineering Interactive Critical Systems Using Contributions from Gaming Research and Practice.
  12. Philippe Palanque, Regina Bernhaupt and Célia Martinie. ICS-IRIT, France.

 

Workshop topics

Workshop topics include, but are not limited to:

 

  • the application of video game (design) concepts, methods, processes etc. in the area of safety-critical systems
  • the application of solutions, concepts, methods, processes from the area of safety-critical systems to video game
  • the design, development and investigation of autonomous behaviors in video games or safety-critical systems
  • the application of 3D and innovative interaction technologies from the video games to safety-critical systems
  • the comparison of current state of knowledge in terms of interaction techniques both in the area of safety-critical systems and video games
  • analysis and comparison of input devices used in both area
  • analysis and comparison of processing capabilities (DSP, GPU, CPU, …) of the hardware platforms for video games and safety-critical systems

 

Application areas span from aeronautics, air-traffic management or satellite ground segments and more generally command and control systems to platform games, MMOPRG, games on mobile devices

We would like to have a special focus around the study of autonomous behavior in both domains/areas.

Participant Solicitation and Selection

  • Workshop participation will be based on an (up to) six page position paper (must be formatted according to ACM SIGCHI Publications Format ) describing interests and previous work in the topics of the workshop. Selection will be based on the quality of the abstract, answers to the list of issues, the extent (and diversity) of participants backgrounds. We welcome participants both industry and academia and particularly welcome participants with a familiarity with user interfaces dealing with autonomous objects and systems.
  • We envision two main types of contributions: problems contributions bringing case studies or theoretical problems and solutions contributions bringing solutions already proven efficient in one of the domains considered.

Key Dates

Submission: 26th June, 2012

Notification: 18th July, 2012

Workshop Date: September 4, 2012

Workshop Organizers

Eduardo García 

CRIDA

Plz. Cardenal Cisneros 3,
28040 Madrid, Spain

egarcia@crida.es

Philippe Palanque 

IRIT-ICS

118, Route de Narbonne,
31062 Toulouse, France

Philippe.Palanque@irit.fr

Regina Bernhaupt 

ruwido

Köstendorferstr. 8
5202 Neumarkt, Austria

Regina.Bernhaupt@ruwido.com

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