((   Présentation de Luciana P. Nedel    ((

Présentation de Luciana P. Nedel

Date : jeudi 22 septembre 2005 à 14h
Lieu : IRIT, auditorium
Contacts :Marco Winckler
Mathieu Raynal

Titre de la présentation :
Conceiving 3D User Interfaces

Résumé :
Designing or implementing virtual reality (VR) applications require to address several issues like immersion, 3D visualization, handling of multiple input and output devices, complex dialogue design, etc. The growing number of devices available makes the design space of interaction techniques very large. As for multimodal applications, when implementing VR applications, developers usually have to address hard to tackle issues such as parallelism of actions, actions sequencing or synchronization, fusion of information gathered from different input devices, combination or separation of information (fission mechanism) to be directed to different devices. These issues make modeling and implementation of VR systems very complex mainly because it is difficult to describe and model how such different input events are connected to the application.

This talk is intended to present the process of developing and validating 3D interaction techniques, addressing the selection of devices, the specification of interaction through the use of formalism, implementation issues and validation. We start reviewing basic concepts of virtual reality, with special attention to 3D interaction techniques. Then, the whole process of designing a 3D interactive technique is thoroughly analyzed. Our on-going work on the development of new interaction techniques and devices will also be addressed.

A propos de l'intervenant : Luciana P. Nedel est assistant professeur à l'Université de Rio Grande do Sul à Porto Allegre