Présentation de Luciana Porcher Nedel
Date : Mardi 25 mars 2003 ŕ 9h30
Lieu : Auditorium de l'IRIT
Contact : Marco Winckler
tél : 05.61.63.37.41
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Titre de la présentation :
Populating virtual worlds
Résumé : Around the middle of 90's, the web began to consolidate
itself as a new communication way between common people and,
little by little, the use of this new media became part of
the life of a growing number of computer users. In the
beginning, the communication was based on text, just some
images and no sound. Ten years latter, with the bandwidth
quickly increasing, we are using some text, many images,
sound and real-time video. Now, it's time to navigate on
other waters and really introduce web 3D. Web 3D considers a
different communication metaphor, putting together: 3D
interaction, representation of virtual worlds (realistic or
not), realistic representation of live participants
(avatars), autonomous inhabitants (agents) for these worlds
and so on.
This talk will introduce some aspects involved in modeling
and animating virtual humans. Concerning modeling, I will
present the work we are developing at Federal University of
Rio Grande do Sul (UFRGS, Porto Alegre, Brazil), on modeling
human bodies based on anatomy. I will also talk about the
animation of these bodies or, in other words, try to explain
how to give life to a virtual human body. Recently, we are
investigating how to create autonomous agents mixing
computer graphics and artificial intelligence. More
specifically, I will present some of our results using BDI
(Believes, Desires and Intentions) logic to simulate
intelligence. And finally, I will discuss some questions
involving 3D interaction using simple and inexpensive
virtual reality devices.
The talk will be in French.
A propos du présentateur :
LUCIANA PORCHER NEDEL is assistant professor at Federal
University of Rio Grande do Sul (UFRGS) where is developing
her work since September 1998, on the Computer Science
Undergraduate and Gradute Courses. She received her Ph.D
degree in Computer Science from Swiss Federal Institute of
Technology (EPFL) in Lausanne, Switzerland, in 1998. Since
1991 she is involved in computer animation research and has
published several scientific papers on this area. With some
of them, she won awards, including the first place in the
Twelfth Thesis and Dissertation Contest, sponsored by the
Brazilian Computing Society, and the Young Researcher Award
bestowed in CGI´98 (Computer Graphics International
Conference) from the Computer Graphics Society. Her research
interests include computer animation, virtual humans,
deformation and virtual reality. She is currently working on
surgery planning and simulation, human simulation and
virtual reality.