The meeting about "Sketching & tools" was held in Montpellier, in june 15th 2006.
Here is the timeline of this meeting.
9h30 EVASION:
"Sketch-based modeling":
previous work at EVASION (Marie-Paule Cani)
sketching plants and landscape: a survey (Jamie Wither)
10h30 VIRTUAL PLANTS:
previous work on the multiscale design of plants (Frédéric Boudon)
do we need an interactive language for modelling natural scenes ?
(Christophe Pradal)
11h30 IRIT:
Methods and tools for modelling natural scenes (from the user point of
view)
A possible data structure for natural scenes
12h30 Lunch at Cirad
14h00 IPARLA:
Results on 3d Digitizing using scanners and prospective use of this
technique for digitizing natural scenes (Xavier Granier)
15h00: Discussion, software demo and work in small groups
17h00: Collective conclusions and planning of actions in WP2
17h30 end of the meeting
Thursday, february 16th, 2006
IRIT - Université Paul Sabatier
Toulouse
From mobile phones to display walls, graphic terminals are taking a more and more prominent place in our everyday-life. The increase of the computational power of recent workstations and the progress in virtual representations now allow us to send data from both large data base and complicated data structures via heterogeneous networks. Hence, it becomes fundamental to provide virtual data with intuitive modeling, accurate representations, progressive transmission and interactive high-quality visualization in order to exploit the full capabilities of the different devices and networks.
Among the data that one would aim to represent, our environment is certainly the most obvious. It surrounds us and any realistic virtual representation should reproduce it faithfully. Elements of our environment like the cities, the forests, the mountains or the sky have been well studied. Nevertheless, the proposed models are so diverse that they are difficult to embed in an unified framework. The lack of this integrated framework slows down the development of virtual reality applications (both professional and general use software) and also leads to an under-use of the available technical ressources.
In this project, we propose the study of natural scenes through vegetals (trees, forests, prairies), watercourses (rivers, rivulets, waterfalls) and clouds (clouds, mist, fog). Despite a growing interest, this emerging research topic has yet received little attention. On one hand, the botanic, biologic and physics communities acquire and store huge data sets representing each single natural entity with a dedicated model. On the other hand, the user community is willing to smoothly navigate in realistic virtual environments or to easily create complex virtual landscapes. In between lies our project: treat this huge amount of data in terms of data structure, techniques and algorithms, in a unified framework able to adapt both to the content (e.g. the internal representation) and to the navigation context (e.g. view point, devices etc.). We will hence focus on the models, the evolution, the adaptive transmission and the visualization, but also on the composition of several natural entities in a complex virtual environment: sailing along a river flowing in a glade of luxuriant grass, swaying under a light wind, in the middle of a forest of many tree varieties, under a bright sun; but also under a pouring rain, in autumn, in springtime, in the fog, at the tree plantation or some decades later, etc.