Nature Simulation
Hybrid representations of natural scenes in computer graphics.
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Jamie Wither talk about Sketch for natural scenes
Saturday 17 June
Jamie Wither has post his talk about state of the art on sketching natural scenes.
Aquisition, editing and modeling meeting, June 15th 2006
Saturday 17 June

The meeting about "Sketching & tools" was held in Montpellier, in june 15th 2006.

Here is the timeline of this meeting.

9h30 EVASION: "Sketch-based modeling":
-  previous work at EVASION (Marie-Paule Cani)
-  sketching plants and landscape: a survey (Jamie Wither)

10h30 VIRTUAL PLANTS:
-  previous work on the multiscale design of plants (Frédéric Boudon)
-  do we need an interactive language for modelling natural scenes ? (Christophe Pradal)

11h30 IRIT:
-  Methods and tools for modelling natural scenes (from the user point of view)
-  A possible data structure for natural scenes

12h30 Lunch at Cirad

14h00 IPARLA:
-  Results on 3d Digitizing using scanners and prospective use of this technique for digitizing natural scenes (Xavier Granier)

15h00: Discussion, software demo and work in small groups

17h00: Collective conclusions and planning of actions in WP2

17h30 end of the meeting

Project launch meeting
Tuesday 14 February

Thursday, february 16th, 2006

IRIT - Université Paul Sabatier

Toulouse

Tuesday 14 February 2006
Nature Simulation project
ANR 05-MMSA-0004-01

From mobile phones to display walls, graphic terminals are taking a more and more prominent place in our everyday-life. The increase of the computational power of recent workstations and the progress in virtual representations now allow us to send data from both large data base and complicated data structures via heterogeneous networks. Hence, it becomes fundamental to provide virtual data with intuitive modeling, accurate representations, progressive transmission and interactive high-quality visualization in order to exploit the full capabilities of the different devices and networks.

Among the data that one would aim to represent, our environment is certainly the most obvious. It surrounds us and any realistic virtual representation should reproduce it faithfully. Elements of our environment like the cities, the forests, the mountains or the sky have been well studied. Nevertheless, the proposed models are so diverse that they are difficult to embed in an unified framework. The lack of this integrated framework slows down the development of virtual reality applications (both professional and general use software) and also leads to an under-use of the available technical ressources.

In this project, we propose the study of natural scenes through vegetals (trees, forests, prairies), watercourses (rivers, rivulets, waterfalls) and clouds (clouds, mist, fog). Despite a growing interest, this emerging research topic has yet received little attention. On one hand, the botanic, biologic and physics communities acquire and store huge data sets representing each single natural entity with a dedicated model. On the other hand, the user community is willing to smoothly navigate in realistic virtual environments or to easily create complex virtual landscapes. In between lies our project: treat this huge amount of data in terms of data structure, techniques and algorithms, in a unified framework able to adapt both to the content (e.g. the internal representation) and to the navigation context (e.g. view point, devices etc.). We will hence focus on the models, the evolution, the adaptive transmission and the visualization, but also on the composition of several natural entities in a complex virtual environment: sailing along a river flowing in a glade of luxuriant grass, swaying under a light wind, in the middle of a forest of many tree varieties, under a bright sun; but also under a pouring rain, in autumn, in springtime, in the fog, at the tree plantation or some decades later, etc.

The most recent articles
Saturday 17 June 2006
Hybrid data structure for NatSim
This is the talk i gave on Thu 15th June 2006 at Montpellier.

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Saturday 17 June 2006
Sketching for landscapes and plants
A summary of some recent papers
This is the presentation I gave on Thu 15th June 2006 at Montpellier.

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Tuesday 14 February 2006
Streaming of natural scenes
The streaming of our model should be integrated. Applications like online visualization, remote navigation, or remote editing of the natural scene needs to be supported. In practice, we shall consider the scene to be on a server and accessible by remote clients. So, for any admissible representation in our system, the model needs to be streamed. Of course, the transmission of the model will be adapted to the client: first, to his resources (e.g. terminal, graphic card), and to his context (...)

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Tuesday 14 February 2006
Animation and simulation of natural scenes
Natural scenes are not motionless: wind blows and vegetation react to it, rivers flows, clouds grow and evolve in minutes, trees and ecosystems in years, terrains in centuries. Nature also react to human action at the scale of a plant (pulling a branch) or ecosystem (editing water or light conditions).
This involves various time scales. Also, motion might impact the database itself (e.g. terrain or ecosystem evolution) or be memoryless (oscillation under the wind). For visual applications, (...)

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Tuesday 14 February 2006
Real-time rendering and lighting simulation of natural scenes
In this project, due to the great variety of tasks and applications using natural scenes, visualisation and rendering raise three main problematics : adaptation, interactivity and accuracy. Rendering algorithms must adapt to available computational resources but also to the needs of the application. The adaptation to computational resources lead to algorithms that use high end graphic processors in order to represent and visualize the scene but also mobile devices with less capabilities. (...)

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