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Accueil du site > English > Research Topics > Topic 1 - Image Analysis and Synthesis > VORTEX Team > Research activities > Animation, behavioural simulation, artificial live

Animation, behavioural simulation, artificial live

Motion control model and script language - Motion capture and motion processing:

We have worked on low level Motion Control Model and script language linking MCM to behavioural simulation. Our animation plat-form used several MCM concurrently or in collaborative way, using priority and weighted blending, the best MCM is chosen according to action to perform. This action is an order either from the user, either from a script, or from the behavioural simulation module. Motion capture is an easy and powerful way to create motions, but results need to be post processed. We started to work on motion editing (warping, retargeting, ...) using space-time constraints. We use a Motion Star Wireless from Ascension and we will get other devices such as a face tracker and an eye tracker.

Behavorial simulation

The need to produce believable motion has led to initiate characters animation works based on motion capture, as described upper. The will is to provide autonomous characters using behavioural simulation including the ability to learn, to evolve, to adapt themselves to environment evolution, to collaborate and to communicate with other characters or humans. Emerging individual or group behaviours are built using artificial life paradigms. The simulation is based on several tools such as genetic algorithms, neural networks, classifier systems, cognitive maps, and multi criteria optimisation.

Latter works want to allow autonomous characters to anticipate the environment evolution thanks to their perception and their knowledge systems. At this level, knowledge sharing may be realized with inter characters communications as well as without communication.

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Reality center